|Comic-Con Standard Tournament
||[Oct. 10th, 2010|02:46 pm]
After the excitement that came from going to a large tournament and the depression that came from starting off so well then failing (Magic States Championship yesterday), I'm glad there was a smaller event today where I could recoup some of my losses, so to speak. I started off yesterday at 2-0, beating two Eldrazi Elves decks, then losing to U/W, followed by an interesting Naya deck with Vengevines, an equipment package, and some planeswalkers, then a U/R Titan deck. My friend told me I should transform my sideboard into a Vengevine package and just side that in for my Summoning Trap package, so I took his advice after the losses.
Here's what I brought today.
4 Mana Leak
3 Oracle of Mul Daya
3 Summoning Trap
3 Day of Judgment
2 Jace, the Mind Sculptor
2 Jace Beleren
1 Sun Titan
1 Frost Titan
1 Emrakul, the Aeons Torn
1 Avenger of Zendikar
1 Iona, Shield of Emeria
1 Kozilek, Butcher of Truth
1 Wurmcoil Engine
4 Misty Rainforest
4 Celestial Colonnade
2 Glacial Fortress
2 Graypelt Refuge
1 Sejiri Refuge
1 Sunpetal Grove
1 Terramorphic Expanse
3 Brittle Effigy
2 Baneslayer Angel
2 Trinket Mage
1 Tumble Magnet
1 Chimeric Mass
There were only 13 people, unfortunately, so there were only four rounds. Here's how they went.
Round 1: Ryan with RDW
Game 1: I'm on the play, and his Goblin Guide doesn't come out until turn 2. He tries a Plated Geopede after that but it gets Mana Leaked. He tries to Koths also, but both get countered. He's able to get me to 10 with his Guide and some burn, but eventually I get enough mana to Summoning Trap into Iona, naming red.
Game 2: I side in my Vengevine package to see how it does. He gets T1 Goblin Guide and follows it up with plenty of burn before I'm able to get enough mana to do anything. As he's shuffling up I see a Combust, so I make a mental note of that, since I do have 2 Baneslayers.
Game 3: He plays T1 Lightning Bolt, which I personally think is a bad idea, but maybe he just wants to get as much burn in before I have enough mana to counter it. I have turn 4 Vengevine to start the bashing, and another one joins him to finish the game.
Round 2: Brandon with Eldrazi Elves
Game 1: He's able to get an early Nissa on the field in conjunction with some mana elves and Nissa's Chosens. She's got enough counters to go ultimate the turn I could Summoning Trap for Emrakul, so I have to hit her with Colonnade instead. He drops Eldrazi Monument, I can't counter it, and he swings for lethal.
Game 2: I decide not to sideboard, since I think my maindeck is better suited to deal with it. He gets a few elves onto the field, and I condemn a couple as well as casting Day of Judgment on turn 4. From there I Summoning Trap into Emrakul, and he scoops.
Game 3: This is a very close battle, and unfortunately he won due to some very good topdecks. Once he saw what I was playing for Game 2, he started sideboarding, so I did the same. He starts off with a few elves, then gets Eldrazi Monument onto the field. I bounce a couple of guys with the Mind Sculptor, but eventually have to deplete him of counters hoping to kill the Monument. He keeps topdecking more creatures to feed to the monument, and they cost so little that he can put a couple on the field each turn. I Trinket Mage an Ornithopter to block a 5/6 Leatherback Baloth, and have a Colonnade to block his Ezuri. He never pops Ezuri's Overrun effect fearing I have a Condemn, so I'm able to stay alive much longer than I should have. I finally draw a Condemn at one life, and he has three creatures in play. On his upkeep he sacrifices a creature and draws Tectonic Edge, the only card he could have possibly drawn to win the game. Otherwise I could have blocked Ezuri with my Colonnade and Condemned his Baloth. Anyway, at least it was a close game.
Round 3: Jesse with Mono Red Artifacts
Game 1: This game was longer than any game I think I've ever played against a mono red deck. His first creature was an Etched Champion, and I decided to Condemn it before it could get too crazy. His next creature was a Hoarding Dragon, picking up a Ratchet Bomb. He got a couple swings in with it before I was able to Day. My first creature was an Oracle of Mul Daya, followed by a Frost Titan, which kept his Dragon tapped. He used Contagion Engine to kill my Oracle, then got his Ratchet Bomb up to 6 to kill my Titan. I finally got Avenger of Zendikar to overwhelm him.
Game 2: I sideboarded for this, and boy did it shine! The first creature was a Vengevine on my side, that was able to get him to 12. He played Koth, and protected it with a Lightning Bolt at my Vengevine. Then he dropped Molten-Tail Masticore. I played Trinket Mage for a Brittle Effigy, then played the Memnite in my hand to get back my Vengevine. I exiled his Masticore and killed Koth with Vengevine. Then he played another Koth, as well as an unkicked Goblin Ruinblaster (since I had no non-basics in play.) I dropped Tumble Magnet to tap his Goblin and kill Koth, as well as do some damage to my opponent. He got another Brittle Effigy in play, getting rid of my Vengevine. His Ruinblaster traded with my Trinket Mage when I swung. All was for naught though, when I topdecked Vengevine for the win.
Round 4: Paul with Mono-White Quest
As an aside, this deck has become very popular for being able to get a T1 creature equipped with Argentum Armor. A combination of low-casting cost creatures like Memnite, Ornithopter, Glint Hawk, and Kor Duelist (and sometimes Mox Opal) can allow you to play T1 Quest for the Holy Relic, then five creatures, enabling you to sacrifice the Quest and put Argentum Armor on a creature of your choice. If they can't kill whatever creature the Armor is attached to, once attackers are declared their opponent will destroy their land as well as hit them for anywhere from 6 to 14 damage (6/8 Ornithopter or 7/7 Kor Duelist with Double Strike). My opponent also had Kor Skyfisher, allowing him to bounce any of his small creatures and replay them.
Game 1: I knew what I was up against, but that still couldn't prevent him from getting Turn 1 Quest for the Holy Relic. I countered a couple of creatures, but on his fifth turn he was able to play enough creatures to trigger the Quest. I had an Oracle in play to ramp up a little, and it got killed when Paul attacked. However, this enabled me to play Frost Titan afterward to keep his equipped creature tapped. Unfortunately, on his next turn he played Stoneforge Mystic to search up Sword of Body and Mind. I didn't have a Wrath, and he equipped his creature with that as well, meaning I couldn't tap it with my Titan. One more swing and I was dead.
Game 2: He got another Quest out on turn 1, and it took him just about the same amount of time to get it online. I only had two mana out of four that tapped for green, which I needed to cast Vengevine next turn. Thankfully he didn't know what I was playing, so he killed a Glacial Fortress. I floated a white and Condemned his creature. From there I got Vengevine to start swinging. He came back with a Memnite equipped with a Trusty Machete, as well as a Kor Skyfisher. I had to hold back my Vengevine to block. He only swung with his Skyfisher, which got Condemned. He then played Kor Duelist. I drew Baneslayer and swung with Vengevine, bluffing a Day of Judgment. He took the bait and blocked with his Duelist. I then played Baneslayer, and he had no answer for it.
Game 3: He got stuck on three mana, but still had a turn 1 Quest. He got a Memnite out, but his second Quest got Negated. Then his Adventuring Gear got Negated as well. I proceeded to drop Vengevines and a Baneslayer, and he scooped, showing me 2 Memoricides in his hand that he couldn't cast.
I ended up splitting for Top 4, which gave all of us six packs. The best thing I opened was a foil Chimeric Mass, and almost considered selling my packs when I heard that someone opened a bunch of good cards from his packs. I got some trading in too, getting four Scars duals (2 U/W, 1 R/G and 1 R/W), a promo Sun Titan, and a Ratchet Bomb for a foil Arid Mesa, a Squee, Goblin Nabob, a foil Lightning Bolt, foil Wild Nacatl, and FNM promo Merrow Reejery. I also got a couple of artistically rendered cards (one Forest and an Earthquake) as a door prize. There was a guy in the hall who would take any cards you want and paint on them, making the cards unique and really catch your eye. Sometimes the cards just have nice pictures on them (like my Forest with an AT-AT Imperial Walker), or ones where he extends the art (like my Earthquake, where he extended the mountain cliff over the text of the card, as well as adding some waves crashing on the rocks). I stopped by his booth and gave him one each of a Jace Beleren and Jace, the Mind Sculptor to work on. In exchange, I gave him four Valakuts, which I was never going to use anyway. Hopefully I can pick them up in a couple of days and wow the guys at FNM and UNF.
And now I'm back home, itching to play some FFXIV. Laters.