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FNM 11/12/10 [Nov. 12th, 2010|11:14 pm]
Took apart my U/R Destructive Force deck to make U/B for tonight. Here's the decklist.

3 Abyssal Persecutor
2 Vampire Hexmage
2 Sea Gate Oracle
1 Grave Titan
1 Frost Titan
4 Doom Blade
4 Preordain
4 Mana Leak
3 Everflowing Chalice
3 Jace, the Mind Sculptor
2 Jace Beleren
2 Mimic Vat
2 Consuming Vapors
1 Into the Roil

7 Island
4 Swamp
4 Scalding Tarn
3 Creeping Tar Pit
3 Drowned Catacomb
3 Tectonic Edge
1 Terramorphic Expanse
1 Evolving Wilds

3 Memoricide
2 Duress
2 Consume the Meek
2 Dispel
2 Disfigure
2 Flashfreeze
1 Inquisition of Kozilek
1 Tectonic Edge

Round 1: R/G Valakut Ramp
Game 1: I start off with Sea Gate Oracle and Jace Beleren while he plays 2 Khalni Heart Expeditions. I follow up with Abyssal Persecutor and he plays Koth, swinging with a mountain. He already has a couple Valakuts with an unused Expedition, so I just block his mountain and he finishes off my Persecutor with a Lightning Bolt. The next play is an Avenger of Zendikar, which gets promptly Doom Bladed before the 0/1 plants can get any bigger. He gets a Primeval Titan in play and he searches up land to kill me with Valakuts.

Game 2: I Mana Leak his first two Khalni Heart Expeditions, which was ultimately irrelevant as he didn't find any more lands before I used Frost Titan to lock down his only green source.

Game 3: My opener is 2 Swamp, Island, Scalding Tarn, Doom Blade, Everflowing Chalice, and Vampire Hexmage. Pretty terrible hand, but I kept it. It's pretty boring until the point where I have a Sea Gate Oracle and Vampire Hexmage and he plays Gaea's Revenge with an Oracle of Mul Daya already in play. I block his Oracle with Hexmage and my Oracle gets in front of his Revenge. I topdeck the only card that could save me, Grave Titan, as he plays his second Gaea's Revenge. I block both with my zombie tokens and am able to swing for the win with my Titan, Hexmage and Creeping Tar Pit.


Round 2: U/G/B
Game 1: His turn 2 Lotus Cobra is met with a Doom Blade. I resolve an Abyssal Persecutor he responds with a Frost Titan, keeping it tapped. I play Jace, the Mind Sculptor to bounce his Titan. He replays it, and I have to spend another turn bouncing it. He decides to go with a Grave Titan this time, and I play my Frost Titan to keep it tapped. I get him down to 4 and play Mimic Vat, then Consuming Vapors on myself to kill and imprint my Persecutor. On his turn he replays Frost Titan, tapping my Mimic Vat. On my turn Consuming Vapors rebounds, taking out his Khalni Garden token that had been there the entire game. I play another Mind Sculptor, bounce his remaining Grave titan zombie token, and swing with Frost Titan while paying two to target his Frost Titan so I can tap it.

Game 2: He starts off with 2 Lotus Cobras. On his next turn he plays Summoning Trap, but I have the dispel. Believing he has two mana left over, he casts Mana Leak, and as he's looking at the top seven cards of his deck I realize that he was a mana short. We agree that he should just shuffle those seven into his library. I Consume the Meek on his cobras while he's tapped out (and while I know he has Mana Leak in hand). He gets a swing in with his Creeping Tar Pit before I topdeck a Tectonic Edge to take care of it. I start swinging with mine, and play a Mind Sculptor to start fatesealing him. As he's at 3 from my constant Tar Pit swings, he plays Summoning Trap, but I can just swing through whatever creature he puts into play anyway.


Round 3: Elves
Game 1: He's on the play, and that's what wins the game for him, as I'm always a turn behind. I'm able to get a Persecutor down, but don't have enough time to cast the 2 Consuming Vapors in my hand as he play too many threats (including an interesting choice, Omnath, Locus of Mana). He eventually plays Ezuri, Renegade Leader, and overruns me.

Game 2: His first two plays are Copperhorn Scout and Nissa's Chosen. He tries Nissa Revane, which gets Mana Leaked. I land a Persecutor and start swinging. Creeping Tar Pit joins the action after I Consuming Vapors him. He has no relevant plays, as I keep swinging with Persecutor and finally play my Mind Sculptor to bounce it once he's in the negative life totals.

Game 3: He has a turn 2 Copperhorn Scout, and that's about it. His Llanowar Elves the next turn get Disfigured, and his Joraga Warcaller gets Flashfrozen. I play Persecutor, and he plays Elixir of Immortality. He's able to play an Elvish Archdruid, but it gets Doom Bladed quickly. I let my Persecutor get a few swings in, then bounce it with my Mind Sculptor.


Round 4: R/G Valakut Ramp
Game 1: I don't really remember what he did, but I think it involved Valakut.

Game 2: A Sea Gate Oracle provides some early beats and is later joined with Frost Titan and 2 Creeping Tar Pits. Don't remember much else to this game either.

Game 3: He gets an early Overgrown Battlement, and a subsequent Cultivate a couple turns later is Mana Leaked, followed by Flashfreeze for Avenger of Zendikar. That is met with Summoning Trap, getting him a Terrastodon and killing one of his lands and two of my three black sources. Thankfully I have another Swamp in my hand, and I play that plus Doom Blade on Terrastodon and another on his token. My two 3/3 elephant tokens start swinging in, and I'm able to get him to 8 before he topdecks Inferno Titan to kill one of them. I Doom Blade the Titan and topdeck Grave Titan. Unfortunately, he peels Primeval Titan, which searches up mountains to kill my guys and later, me.


Round 5: U/R Pyromancer's Ascension
Game 1: He gets two early ascensions and burns me out easily.

Game 2: I Duress right off and get a Pyromancer's Ascension from his hand. Then I Memoricide to get the rest of his ascensions. My second Memoricide is countered, but my third gets his Frost Titans. The rest of the game involves him playing Jaces and more card draw spells until eventually he's drawn every card in his deck. A counter war ensues, as I'm at 7 and he only has two Burst Lightnings left with which to kill me. I lose the counter war, going to 1 (from a fetch land activation too), but he's tapped out. He concedes when he can't point the second Burst Lightning at me, and will lose on his turn when he can't draw. However, he fails to realize that he can kill me before his draw step on his next turn. But a win is a win, and I won't argue. Time is called as we're shuffling for the third round.


Game 3: U/W Control
Game 1: He's on the play, and on his fourth turn he taps out for Sea Gate Oracle, looking for another mana. I take this opportunity to play Jace, the Mind Sculptor, and start fatesealing him. I follow this up with Abyssal Persecutor. He bounces Jace with Into the Roil at the end of my turn, and plays another Oracle. I replay Jace, and recommence the fatesealing. Persecutor just gets there though.

Game 2: He keeps a one-lander, and my first three turns are land, land everflowing chalice, land Mind Sculptor. I keep him off lands for a few turns, enough to start swinging with my Creeping Tar Pit, which is soon joined by another. They go the distance.


That's enough for Top 8, and thankfully, everyone agrees to split. I have $32 in store credit, which I use to get 2 Abyssal Persecutors (I had to borrow the three I was using) and a pack of Scars, which gave me a crap rare. I'm liking this deck, and will probably continue to play it for awhile.
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Nameless post [Nov. 5th, 2010|09:59 pm]
So I've been carrying around my U/R "The Force" deck, and it did well last week, taking me into a Top 8 split, but sadly (due to my own play mistakes) I went 1-3 before dropping. The only positive moment of the night was when my opponent had a Jace TMS at 11 counters and my only nonland permanent was a Contagion Clasp. At the end of his turn I proliferated, putting another counter on Jace, making him ultimate-eligible. On my turn I took it with Volition Reins and used his ultimate. Having lived the dream, I decided to see what else I could do in the current format. I've decided on a homebrew involving cards like Riddlesmith and Enclave Cryptologist in conjunction with Vengevine for crazy reanimating shenanigans. There is also a small poison/proliferate theme going in case my Vengevines are neutered.

In other news, I have unfortunately abandoned my attempt to master the arts of computer programming, as I just find it tedious and otherwise uninteresting. Thankfully, there was a silver lining in Chinese, which I had only taken because I needed another class to make me a full-time student. If I can find a way to be able to take one Chinese class a semester, in two years I'll have gone through all of the available courses at UNF and should be pretty proficient. Hopefully I can use that to get a fairly good job somewhere (in China maybe?)

On a related note, I only have about two more months before I exhaust all of my savings, which means it's time to find a job. I filled out some applications and posted my resume on Monster.com, and got a call from Banker's Life and Casualty the other day. They asked me to come in on Monday for an administrative/clerical position. It's a bit of a drive (it's on University by Art Museum Drive), but if they're able to work around the one course I'd take a semester, I should be golden. I would get to sit inside all day and have minimal human contact, which is essentially what I'm looking for in a job right now.

If they're only offering a full-time 9-5 position, I'm really not sure what I am going to do. If I accept, that means I won't be able to take Chinese, and I'd basically be doing the same thing I did when I started working for Vystar (working for a company just for the money, and not because I actually have an interest in it). However, I'm not really in a position to turn down a job right now, as I'm kind of strapped for cash. I've applied to a lot of places, but there's no guarantee that anyone else will even call me. So I'm could be trapped between a rock and a hard place.

Anyway, hopefully it doesn't come to that, but if so, that's life I suppose.
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FNM 10/22/10 and Legacy Tournament 10/23/10 [Oct. 23rd, 2010|06:32 pm]
Went to a legacy tournament hosted by some friends just over the GA border today. As most of the people who go to that store are more casual than anything, I wasn't expecting too many actual Legacy decks, and as it turned out, the only ones with real Legacy decks came from Jacksonville. I decided to play my U/W Merfolk deck that I had been slowly working on for the past half a year. Here's the list, for reference (Far from optimal, I know.)

4 Coralhelm Commander
4 Silvergill Adept
4 Lord of Atlantis
4 Merrow Reejery
3 Cursecatcher
4 Aether Vial
4 Standstill
4 Force of Will
4 Daze
3 Swords to Plowshares
2 Spell Pierce

7 Island
4 Mutavault
3 Scalding Tarn
3 Misty Rainforest
2 Hallowed Fountain
1 Wasteland
1 Tundra

3 Relic of Progenitus
2 Submerge
2 Llawan, Cephalid Empress
2 Umezawa's Jitte
2 Hydroblast
2 Blue Elemental Blast
2 Back to Basics

But first, my report from FNM. I put together a U/R Destructive Force deck to try to better suit the metagame. Here's that list:

4 Everflowing Chalice
4 Lightning Bolt
4 Preordain
4 Mana Leak
3 Frost Titan
3 Jace, the Mind Sculptor
3 Jace Beleren
2 Stoic Rebuttal
2 Destructive Force
2 Pyroclasm
1 Volition Reins
1 Jace's Ingenuity
1 Wormcoil Engine

9 Island
8 Mountain
4 Scalding Tarn
4 Tectonic Edge
1 Terramorphic Expanse

4 Goblin Ruinblaster
2 Flashfreeze
2 Spell Pierce
2 Ricochet Trap
2 Chain Reaction
1 Ratchet Bomb
1 Elixir of Immortality
1 Magma Phoenix

I could tell from my amount of mulligans that I definitely need three more Terramorphic Expanses in the deck, which will just replace two mountains and an island. Anyway, to the report.

Round 1: Bye
Well that was refreshing. I got to walk around the room and see what everyone was playing, which was really nice.


Round 2: U/B Control
Game 1: We both started with a mulligan to 6. The first major play was a Jace, the Mind Sculptor. I brainstormed and fatesealed a couple of times while his Trinket Mage (which fetched Elixir of Immortality) was attacking Jace. Eventually, my opponent EoT Into the Roil'd Jace with kicker. I figured he was baiting a counter so he could resolve something on his turn, so I didn't counter it. Sure enough, on his turn he tried his own Jace, and after a small counter war I won, and as a result all of his mana was tapped. I took this opportunity to Destructive Force. I followed that up with another Mind Sculptor and locked him out of mana, eventually using his ultimate. Amusingly enough, he drew and played the single Elixir that was in his deck two more times.

Game 2: My opponent mulliganed to 6 again this game and was a little land-light. I started off with a Jace Beleren, and countered both of his counterspells with Ricochet Traps. I followed that up with a Frost Titan, keeping his mana tapped, and beat him down.


Round 3: Mono Black
Game 1: His first three plays were two Duress and a Mind Rot. I ended up casting Destructive Force (it didn't matter much, as he had plenty of mana). He played Grave Titan, and I stole it with Volition Reins. I was able to get a couple swings in before he was able to drop another Grave Titan. He was at six, and we played the attack, chump block with a zombie token game for awhile before I drew a Pyroclasm, killing his chump blockers and swinging for the win.

Game 2: He resolved a Grave Titan this game, which I once again stole with Volition Reins. This time he was ready with a kicked Gatekeeper of Malakir. He followed this up with a Rise from the Grave on his newly deceased Grave Titan and won.

Game 3: I had to mulligan to five on this one, and ended up keeping a hand with no blue sources. By the time I had enough for a Jace T.M.S. he had cast Sadistic Sacrament twice, getting rid of my Frost Titans and Jaces. He then played Ob-Nixilis and a Grave Titan and I couldn't get rid of them.


Round 4: G/R Valakut Ramp
Game 1: This was a very close game. I don't remember everything that happened, but on his last turn he swung with Inferno Titan and a 4/4 Raging Ravine, putting me to 8 from 17. He was at 8 from me swinging with Frost Titan, keeping his Avenger of Zendikar tapped after I had Pyroclasm'd away his plant tokens. He bolted me, putting me to 5, and basically tapping out. On my turn I swung with Frost Titan, putting him to 2, and finishing him with Lightning Bolt (which I'm surprised he didn't know I played).

Game 2: This was a long, drawn-out game of attrition. He was able to resolve some key ramp spells, eventually putting into play all of his Valakuts. Thankfully, I had Tectonic Edges and Goblin Ruinblasters for them all, so he couldn't burn me out. However, despite drawing an absurd amount of lands and sacking every single sack land I could find, I still drew lands. He was able to cast a couple Primeval Titans, a Wurmcoil Engine and an Ulamog to beat me on turns.


Round 5: U/B Control
Game 1: I Jaced him out with not much interaction.
Game 2: I got out a couple of Ruinblasters this game, but not much else. He resolved a Frost Titan and he won the damage race.
Game 3: This game I was cut out of red, and spent the longest time with one mountain and two to three Goblin Ruinblasters in my hand. Thankfully, my opponent wasn't doing much either, aside from a few attacks from a Creeping Tar-Pit. Eventually I found my second red and started throwing out Ruinblasters. Surprisingly, they went the distance.


Round 6: U/B Control (sensing a theme here?)
Game 1: I got mana cut, and lost solely to his Creeping Tar Pit.
Game 2: I resolved Destructive Force and Jaced him out.
Game 3: Once again, I drew an insane amount of lands and no business spells. Eventually he had a Sphinx of Jwar Isle and I had a Frost Titan, but he was able to Into the Roil my titan and he won the race. That being said, I'm honestly surprised I won any games at all seeing as his deck contained four maindeck Duress effects and THIRTEEN counterspells! It's almost as if he built his deck to specifically beat other control decks.

So I ended the tournament at 3-2-1, but I learned that I definitely need more Terramorphic Expanses, and maybe to change my sideboard a little to adjust to the new metagame that has presented itself at the Game Room.

And now, onto the Legacy tournament.

Round 1: Elves
Game 1: My hand was a little light of merfolk, but with 19 in my deck and only 20 lands I was hopeful and kept. My opponent started off with Wirewood Symbiote, Essence Warden and Wirewood Hivemaster. I slowly got some lords out and had to Force of Will pitching Standstill when he cast Wellwisher, because his lifegain would far surpass my ability to do damage. That depleted my hand, but thankfully I topdecked into some more merfolk and was able to outrace the life gain he was getting from the Essence Warden. On a funny side note, when he knew he was dead, he cast Hurricane to deal the last few points to himself, but I countered it with Spell Pierce.

Game 2: He got a slower start, but had out Bloodline Shaman and Seeker of Skybreak, so he could reveal the top two cards of his library on his turns and put any elf cards revealed into his hand. Thankfully, he whiffed on every one of the activations, putting Nissa Revane and Elvish Champion (among other things) into his graveyard. I had a lord and three Mutavaults and won that game.


Round 2: Slivers
Game 1: Wastelands for all of my non-basics plus Crystalline Sliver, Muscle Sliver and Sinew Sliver were all she wrote.

Game 2: I was able to race his Gaddock Teeg, Mutavault and Tarmogoyf with my Lord of Atlantis, fully leveled Coralhelm Commander, Merrow Reejery and Mutavault.

Game 3: I got an early Aether Vial and Jitte, but was a little light on creatures. The first three creatures I tried to equip with Jitte (one being Mutavault) were Swords'd. He got an early Tarmogoyf and started swinging for three. I eventually got a Merfolk equipped with Jitte and started to stabilize. I killed off his slivers while gaining life with Jitte, and won at 1 life after topdecking some much needed merfolk.


Round 3: Dredge
Game 1: I started with Cursecatcher and Ather Vial and slowly started pinging his life away while he looked for dredge outlets. He had everything in his graveyard except for dredgers, and when he attempted to cast Dread Return I countered it with Cursecatcher.

Game 2: He got stuck on one land, being a Cephalid Coliseum. I countered every single one of his draw spells, and eventually drew my solo Wasteland to make sure he couldn't cast any more spells. He eventually found another mana when I was swinging with three Mutavaults, and tried to Pithing Needle Mutavault, but I Forced it, pitching my only Merfolk, and won.


Since this tournament was only four rounds, I split with my opponent to get Top 4. Everyone got seven packs, and a pack for participating, and unfortunately most of my rares were garbage. But I'm glad I got to try out my Merfolk deck.

Oh yes, and I managed to do some trading too. When all was said and done, here's what I traded away/for:

-2 Promo Valakut, the Molten Pinnacle
-1 Tajuru Preserver
-1 Eldrazi Monument
-1 Summoning Trap
-2 Pact of Negation

+2 Memoricide
+1 Artist signed Exalted Angel
+2 Blackcleave Cliffs
+1 Mimic Vat
+1 Frost Titan
+1 Chandra Nalar
+1 Nantuko Shade

All in all, I'd say this was a pretty productive day.
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Comic-Con Standard Tournament [Oct. 10th, 2010|02:46 pm]
[mood |accomplished]

After the excitement that came from going to a large tournament and the depression that came from starting off so well then failing (Magic States Championship yesterday), I'm glad there was a smaller event today where I could recoup some of my losses, so to speak. I started off yesterday at 2-0, beating two Eldrazi Elves decks, then losing to U/W, followed by an interesting Naya deck with Vengevines, an equipment package, and some planeswalkers, then a U/R Titan deck. My friend told me I should transform my sideboard into a Vengevine package and just side that in for my Summoning Trap package, so I took his advice after the losses.

Here's what I brought today.

Big Bant:
4 Preordain
4 Mana Leak
3 Negate
3 Oracle of Mul Daya
3 Summoning Trap
3 Day of Judgment
2 Condemn
2 Jace, the Mind Sculptor
2 Jace Beleren
1 Sun Titan
1 Frost Titan
1 Emrakul, the Aeons Torn
1 Avenger of Zendikar
1 Iona, Shield of Emeria
1 Kozilek, Butcher of Truth
1 Wurmcoil Engine
1 Terastodon
5 Island
4 Misty Rainforest
4 Celestial Colonnade
3 Plains
3 Forest
2 Glacial Fortress
2 Graypelt Refuge
1 Sejiri Refuge
1 Sunpetal Grove
1 Terramorphic Expanse

4 Vengevine
3 Brittle Effigy
2 Baneslayer Angel
2 Trinket Mage
1 Memnite
1 Ornithopter
1 Tumble Magnet
1 Chimeric Mass

There were only 13 people, unfortunately, so there were only four rounds. Here's how they went.

Round 1: Ryan with RDW
Game 1: I'm on the play, and his Goblin Guide doesn't come out until turn 2. He tries a Plated Geopede after that but it gets Mana Leaked. He tries to Koths also, but both get countered. He's able to get me to 10 with his Guide and some burn, but eventually I get enough mana to Summoning Trap into Iona, naming red.

Game 2: I side in my Vengevine package to see how it does. He gets T1 Goblin Guide and follows it up with plenty of burn before I'm able to get enough mana to do anything. As he's shuffling up I see a Combust, so I make a mental note of that, since I do have 2 Baneslayers.

Game 3: He plays T1 Lightning Bolt, which I personally think is a bad idea, but maybe he just wants to get as much burn in before I have enough mana to counter it. I have turn 4 Vengevine to start the bashing, and another one joins him to finish the game.


Round 2: Brandon with Eldrazi Elves
Game 1: He's able to get an early Nissa on the field in conjunction with some mana elves and Nissa's Chosens. She's got enough counters to go ultimate the turn I could Summoning Trap for Emrakul, so I have to hit her with Colonnade instead. He drops Eldrazi Monument, I can't counter it, and he swings for lethal.

Game 2: I decide not to sideboard, since I think my maindeck is better suited to deal with it. He gets a few elves onto the field, and I condemn a couple as well as casting Day of Judgment on turn 4. From there I Summoning Trap into Emrakul, and he scoops.

Game 3: This is a very close battle, and unfortunately he won due to some very good topdecks. Once he saw what I was playing for Game 2, he started sideboarding, so I did the same. He starts off with a few elves, then gets Eldrazi Monument onto the field. I bounce a couple of guys with the Mind Sculptor, but eventually have to deplete him of counters hoping to kill the Monument. He keeps topdecking more creatures to feed to the monument, and they cost so little that he can put a couple on the field each turn. I Trinket Mage an Ornithopter to block a 5/6 Leatherback Baloth, and have a Colonnade to block his Ezuri. He never pops Ezuri's Overrun effect fearing I have a Condemn, so I'm able to stay alive much longer than I should have. I finally draw a Condemn at one life, and he has three creatures in play. On his upkeep he sacrifices a creature and draws Tectonic Edge, the only card he could have possibly drawn to win the game. Otherwise I could have blocked Ezuri with my Colonnade and Condemned his Baloth. Anyway, at least it was a close game.


Round 3: Jesse with Mono Red Artifacts
Game 1: This game was longer than any game I think I've ever played against a mono red deck. His first creature was an Etched Champion, and I decided to Condemn it before it could get too crazy. His next creature was a Hoarding Dragon, picking up a Ratchet Bomb. He got a couple swings in with it before I was able to Day. My first creature was an Oracle of Mul Daya, followed by a Frost Titan, which kept his Dragon tapped. He used Contagion Engine to kill my Oracle, then got his Ratchet Bomb up to 6 to kill my Titan. I finally got Avenger of Zendikar to overwhelm him.

Game 2: I sideboarded for this, and boy did it shine! The first creature was a Vengevine on my side, that was able to get him to 12. He played Koth, and protected it with a Lightning Bolt at my Vengevine. Then he dropped Molten-Tail Masticore. I played Trinket Mage for a Brittle Effigy, then played the Memnite in my hand to get back my Vengevine. I exiled his Masticore and killed Koth with Vengevine. Then he played another Koth, as well as an unkicked Goblin Ruinblaster (since I had no non-basics in play.) I dropped Tumble Magnet to tap his Goblin and kill Koth, as well as do some damage to my opponent. He got another Brittle Effigy in play, getting rid of my Vengevine. His Ruinblaster traded with my Trinket Mage when I swung. All was for naught though, when I topdecked Vengevine for the win.


Round 4: Paul with Mono-White Quest
As an aside, this deck has become very popular for being able to get a T1 creature equipped with Argentum Armor. A combination of low-casting cost creatures like Memnite, Ornithopter, Glint Hawk, and Kor Duelist (and sometimes Mox Opal) can allow you to play T1 Quest for the Holy Relic, then five creatures, enabling you to sacrifice the Quest and put Argentum Armor on a creature of your choice. If they can't kill whatever creature the Armor is attached to, once attackers are declared their opponent will destroy their land as well as hit them for anywhere from 6 to 14 damage (6/8 Ornithopter or 7/7 Kor Duelist with Double Strike). My opponent also had Kor Skyfisher, allowing him to bounce any of his small creatures and replay them.

Game 1: I knew what I was up against, but that still couldn't prevent him from getting Turn 1 Quest for the Holy Relic. I countered a couple of creatures, but on his fifth turn he was able to play enough creatures to trigger the Quest. I had an Oracle in play to ramp up a little, and it got killed when Paul attacked. However, this enabled me to play Frost Titan afterward to keep his equipped creature tapped. Unfortunately, on his next turn he played Stoneforge Mystic to search up Sword of Body and Mind. I didn't have a Wrath, and he equipped his creature with that as well, meaning I couldn't tap it with my Titan. One more swing and I was dead.

Game 2: He got another Quest out on turn 1, and it took him just about the same amount of time to get it online. I only had two mana out of four that tapped for green, which I needed to cast Vengevine next turn. Thankfully he didn't know what I was playing, so he killed a Glacial Fortress. I floated a white and Condemned his creature. From there I got Vengevine to start swinging. He came back with a Memnite equipped with a Trusty Machete, as well as a Kor Skyfisher. I had to hold back my Vengevine to block. He only swung with his Skyfisher, which got Condemned. He then played Kor Duelist. I drew Baneslayer and swung with Vengevine, bluffing a Day of Judgment. He took the bait and blocked with his Duelist. I then played Baneslayer, and he had no answer for it.

Game 3: He got stuck on three mana, but still had a turn 1 Quest. He got a Memnite out, but his second Quest got Negated. Then his Adventuring Gear got Negated as well. I proceeded to drop Vengevines and a Baneslayer, and he scooped, showing me 2 Memoricides in his hand that he couldn't cast.

I ended up splitting for Top 4, which gave all of us six packs. The best thing I opened was a foil Chimeric Mass, and almost considered selling my packs when I heard that someone opened a bunch of good cards from his packs. I got some trading in too, getting four Scars duals (2 U/W, 1 R/G and 1 R/W), a promo Sun Titan, and a Ratchet Bomb for a foil Arid Mesa, a Squee, Goblin Nabob, a foil Lightning Bolt, foil Wild Nacatl, and FNM promo Merrow Reejery. I also got a couple of artistically rendered cards (one Forest and an Earthquake) as a door prize. There was a guy in the hall who would take any cards you want and paint on them, making the cards unique and really catch your eye. Sometimes the cards just have nice pictures on them (like my Forest with an AT-AT Imperial Walker), or ones where he extends the art (like my Earthquake, where he extended the mountain cliff over the text of the card, as well as adding some waves crashing on the rocks). I stopped by his booth and gave him one each of a Jace Beleren and Jace, the Mind Sculptor to work on. In exchange, I gave him four Valakuts, which I was never going to use anyway. Hopefully I can pick them up in a couple of days and wow the guys at FNM and UNF.

And now I'm back home, itching to play some FFXIV. Laters.
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Extended Tournament 09/18/10 [Sep. 19th, 2010|05:26 pm]
[mood |accomplished]

Went up to GameOver! Beyond today in Kingsland, Georgia for an extended tournament being held by one of my friends. We had 17 people which meant 5 rounds. I was playing 5-Color Blood, which centered around Bloodbraid Elf, either cascading into another creature to help get Vengevine out of the graveyard, or into Ancestral Visions or Boom/Bust (allowing me to cast either side). Here's how it went.

Round 1: White Weenie
Game 1: He had to mulligan to 6 this game. He started off with Figure of Destiny, then two Honor of the Pures and a Spectral Procession. I played a Blightning to start it off, then Bloodbraid Elf, followed by Maelstrom Pulse to get rid of his spirit tokens. A following Vengevine ended it.

Game 2: A Figure, then Spectral Procession came down from Eric, while I got two Vengevines and a Bloodbraid Elf. I had him dead on the board if he didn't block all of my guys or topdeck Brave the Elements on his turn. He topdecked Brave the Elements and swung through to win.

Game 3: This time he started with Student of Warfare and Honor of the Pure. I played practically every Kitchen Finks in my deck, but he laid down another Student, Burrenton Forge-Tender and Figure of Destiny, and leveled them up quickly to overpower me.


Round 2: Merfolk
Game 1: He had to mulligan to 5, and I quickly overpowered him in addition to his only colored sources being three Adarkar Wastes, meaning he did at least 5 damage to himself through his lands.

Game 2: I started out this game with Birds in play as well as a mountain and 2 Ancient Ziggurats. I proceeded to play three Booms in a row, reducing him to an island, Mutavault and Merrow Reejery while I had two lands, Birds and Vengevine. I couldn't swing, or he would activate his Mutavault and trade with my Vengevine, then he could swing with his Reejery while I was defenseless. My mistake was using the fourth Boom, as now I only had three mana available, making many of my spells uncastable. I figured I'd either draw a land or a three-cost creature soon enough, but all I got were Vengevines, Bloodbraid Elves, Blightnings and a Maelstrom Pulse, none of which I could cast. We both finally got some more mana after drawing non-land cards for a few turns, and he was able to develop his board before I could. Once I found my next land, I was at 10 and he was at 3. I tried Blightning, which was met with Mana Leak. I had another Blightning in my hand, and his board was 2 Lord of Atlantis, 2 Merrow Reejery and Coralhelm Commander, and he had four mana. I was faced with a choice of casting Bloodbraid Elf and trying to clog the board, trying to Pulse his Lords of Atlantis, or trying to Blightning and hoping he didn't have another Mana Leak. Blightning would win for sure if it resolved, but if it didn't, all he had to do was swing through to win. The same was the case for Pulsing his Lords or Reejeries. I decided to swing with Vengevine to test the waters. He blocked with Merfolk Reejery. I went for what I thought was the safe bet at that point, and just cast Bloodbraid into Kitchen Finks, which put me at 12. On his turn, he had Cryptic Command to tap my guys and animated his Mutavault to swing through for 14. I asked him afterward if he had Mana Leak, and he said no. Sad face.


Round 3: White/Black lifegain
Game 1: His first play was Ajani's Mantra, followed by Silent Attendant...from Urza's Saga. I informed him that this card was not Extended Legal, and he had to replace all his illegal cards with lands. I forget what other cards he had, but I remember one of them was Phyrexian Processor. So anyway, he went from a 7 card hand to a 3 card hand, so there wasn't much of a match there.

Game 2: I played elves and plants and won rather uneventfully.


Round 4: Rakdos
Game 1: He started with an Oona's Gatewarden, and I immediately felt better. He then played Ashenmoor Gouger and put a Fists of the Demigod on it, taking me to 11 after I took some life from fetch lands. I dispatched it with Maelstrom Pulse. I followed this up with Bloodbraid Elves and Vengevines and took over.

Game 2: He started with Ashenmoor Gouger, followed by 2 Ashenmoor Lieges, making it an 8/8. I played two Knights of the Reliquary, and they both died to kill the Gouger, but the Lieges just won from there.

Game 3: I noticed his deck was a little mana hungry, so I figured if I could keep him off of four to five lands, his most important spells would be dead in his hand, especially his Incremental Blights, which would be quite deadly against my deck. I sided in 4 Boom/Bust. My opening hand had a mountain and plains and Boom/Bust, but no green mana. I took the chance. I played my two lands, then was rewarded greatly by a topdecked Misty Rainforest on my third turn. I used Boom, targeting one of his swamps and my Rainforest, then sacrificed it in response to get a Murmuring Bosk, giving me a green and black source and putting him back to 1 mana. Two more Booms made sure he never got the mana he needed, and I won.


Round 5: RDW (The deck I had specifically put Rhox War Monks in my SB for, and was hoping to face all day)
Game 1: I ended the game at 20 life due to Kitchen Finks, and dropped him from 20 to 16 to 6 to nothing.

Game 2: I ended up taking 21 damage this game, but gaining 16 life with the help of Kitchen Finks and a Rhox War Monk that he couldn't kill. He did, however, deal 10 damage to me with a Chandra's Spitfire in one turn (Cinder Pyromancer in play, ping you for 1 (+3 to Outrage), play Cunning Sparkmage, untapping Cinder Pyromancer and pinging me again (+6 to Outrage), then pinging me with the Sparkmage (+9 to Outrage), swing with a 10/3 flying Chandra's Outrage). But I just kept hitting him with my Rhox War Monk and gaining the life back, and eventually more guys joined the party and took him out.


Because of my tiebreakers being so awesome, I snuck into Top 8.

Round 1: 5c Punishing Fire/Grove of the Burnwillows Combo
Unfortunately, neither games was really a game at all. My opponent played a total of 5 lands between both games, and was only able to cast some small removal spells against me.

I split the prize with the others in Top 4 and we all got 9 packs each (unfortunately I didn't get a single Titan in those packs.) I also got a promo Nissa Revane and Soul Syphon. I'm debating going to the prerelease, and if I do, I don't know whether I'll go to GameOver! again, or Wizards in St. Augustine. And then there will be a Legacy Tournament at GameOver! in mid-October that I will be bringing Merfolk to. Stay tuned for more!
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FNM 09/17/10 [Sep. 17th, 2010|10:14 pm]
[mood |blahblah]

Unfortunately, tonight was very unexciting. I went 1:3 before dropping, as my land refused to give me lands for the majority of the games. The one saving grace tonight was in my second game of my second match, when I was on the play and my Oracle of Mul Daya got countered. I cast Summoning Trap into Terrastodon, which destroyed my opponents only lands. From there I Oblivion Ringed one of his tokens so his three could not trade with my elephant, and I rolled him over, as he did not draw any lands after that. Tomorrow I'll be going to an Extended tournament in Georgia and hopefully my 5c Blood deck will do well. If it even does decently, I should have a recap by the end of the weekend.
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FNM 09/10/10 [Sep. 10th, 2010|10:34 pm]
Brought Bant Ramp back again. Made some small changes. Took out 4 Spreading Seas, 3 Everflowing Chalices, a See Beyond, and a Rampaging Baloths for four Summoning Traps, four Oracles of Mul Daya and an Ulamog, the Infinite Gyre.

Round 1 v. Brandon with R/G Ramp

Game 1: He plays ramp into Avenger of Zendikar, and I Wrath. He plays another Avenger, but I don't have the Wrath this time.

Game 2: My first notable play is Rhox War Monk. Then he gets Avenger. I swing with the Monk and he actually takes it, then I Day of Judgment and Telemin Performance, only getting a Goblin Ruinblaster. He casts Terrastodon, killing three of my lands. I O-Ring his elephant and take him to 6. On the next swing he kills them all with Meteor Shower. I play Avenger of Zendikar and a land, and pass. At the end of my turn he Summoning Traps for Primeval Titan, getting 2 Valakuts. On his turn he plays Khalni Heart Expedition and Summoning Traps for Primeval Titan, getting his other 2 Valakuts. He declares his Titan as an attacker, and searches for 2 Mountains, dealing me 24 damage.


Round 2: Caleb with Jund-colored Summoning Trap

Game 1: He gets Lotus Cobra, and I respond with Oracle of Mul Daya. He plays Realms Uncharted, and the next turn Summoning Trap for Pelakka Worm. I play Avenger of Zendikar with two lands and pass. He swings with his worm and I block, killing his worm and 2 of my 2/3 plant tokens. He plays Hellcarver Demon. I O-ring it and swing for the win.

Game 2: He gets mana screwed. I get Oracle of Mul Daya and he finally gets enough land to cast Realms Uncharted. At this point I'm able to swing with my Celestial Colonnade and Oracle. He is able to play Hellcarver Demon, but I just play Jace and keep bouncing it while I swing.


Round 3: John with Mythic

Game 1: He gets 2 Heirarch, Lotus Cobra and Knight of the Reliquary out. He swings with his Colonnade. I try to Condemn it, but he taps his Knight and gives it pro-white with Sejiri Steppe. On my turn I Wrath the board. He swings with Colonnade again, putting me to 9. At the end of his turn I Summoning Trap, but can only find Oracle of Mul Daya. On his turn, he swings again. I Summoning Trap again, and am able to find Ulamog. He scoops.

Game 2: He gets a Heirarch equipped with Mythic Conscription thanks to Sovereigns of the New Alara, and I lose.

Game 3: He mulligans to 6. He's able to get 2 Noble Heirarchs out, while I have Jace out. I keep Fatesealing him, while he keeps attacking Jace with his Heirarch. He eventually plays Lotus Cobra and I decide it's time to use the Day of Judgment I had been holding onto for awhile. After testing his hand with some spells, I finally go for an EoT Summoning Trap for Avenger of Zendikar. I'm able to play some lands and that's that.


Round 4: Jimmy with Jund

Game 1: He has to mulligan to 6. His turn 2 Putrid Leech gets Pathed after he pumps it. On his next turn he plays Sprouting Thrinax. He takes me to 17 and passes. I play Jace to bounce his Thrinax, but he bolts it in response. He then kills Jace with 2 saprolings and hits me with the other. He Blightnings me, getting rid of an Ulamog and a land, and shuffling my graveyard into my library. I'm able to Summoning Trap an Iona at the end of his turn and I name black. Then, I play Avenger of Zendikar and a land.

Game 2: He has to mulligan to 4. I later learn his cards were 3 lands and a Lightning Bolt. I just keep swinging with my Colonnade. Eventually he aims his last 2 cards, 2 bolts, at it, but I've got 2 more in play to replace it.


Round 5: ID

Top 8

Round 1: Shawn with U/W Control

I never like writing summaries of control v. control mirrors, so I won't. Sufficed to say, he played Jaces and Elspeths both games, swung with 1/1 soldier tokens pumped to 4/4 fliers quite a few times, and swung with Colonnades some more times. I did my best to pose some sort of threat, but I didn't really.
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FNM 08/28/10 [Aug. 28th, 2010|09:24 am]
Brought Bant ramp to FNM again; gotta get all the use I can out of Mind Spring before it cycles out! Let's get to it:

Round 1: Lewis with Naya Shaman
Game 1: I started out with a Chalice for 1, to which he responded with a Qasali Pridemage. He swung and I Condemned it, and surprisingly he didn't sacrifice it in response to kill my Chalice. Then he played a Vengevine, which also got Condemned. Then came another Vengevine, which got O-ringed. After he played Baneslayer Angel, I Martial Coup'd. He followed up with Bloodbraid and Vengevine, so I had to Day of Judgment. After that he was out of cards, and I started fatesealing him with Jace while swinging in with Colonnade.

Game 2: I don't remember exactly what happened this game, except that he played some creatures, which included Dauntless Escort, which means I couldn't Day of Judgment.

Game 3: This was a rather slow match, but the board progressed to where he had Heirarch, Birds, Stoneforge Mystic (bringing Sword of Vengeance into play), Knight of the Reliquary, Dauntless Escort, and Sun Titan. On his alpha attack I was at 16 and he had around 20 points of damage coming through. I couldn't Condemn the Escort and still survive, and I couldn't Day of Judgment earlier because I was missing a second white (which was on the top of my library after I lost). I tried just Condemning the Knight anyway, but since it had vigilance from the sword he just tapped in response and gave it pro-white with Sejiri Steppe.


Round 2: Shawn with B/R Megrim
Game 1: A first turn Kozilek's Inquisition took nothing, but showed him that I had two Day of Judgment, a Jace, and some lands. He plays Megrim next, and follows it up with Blightning, which took me to 13. I went down to 7 when he played Burning Inquiry, then went to 8 with Seijiri Refuge. A kicked Burst Lightning took me down to 4. I hit him with 4 from Colonnade then Condemned it after damage to take myself up to 8. I played Jace and started fatesealing him, then played Iona naming black, and took him down quickly with Iona and a second Colonnade.

Game 2: He played Lilliana's Caress, then Megrim got Mana Leaked. Blightning took me down to 14 after gaining one from Seijiri Refuge, but then I played Telemin Performance and decked him (creatureless deck ftw!)


Round 3: Caleb with Mono Green Beastmaster's Ascension / Eldrazi Monument
Game 1: He started out with Khalni Garden and 2 Nest Invaders, followed by Beastmaster's Ascension. Two swings brought the Ascension 1 away from giving all his guys +7/+7 before I cleared the board. Soon after I Coup'd for 6 and brought him down in chunks of 10 with the tokens and Colonnade.

Game 2: He started this game out with 2 Joraga Treespeaker. His attempt at Wolfbriar Elemental got Mana Leaked, but another Wolfbriar + Monument got through. I was able to stem the bleeding with some Condemns / Paths and eventually O-ring the Monument. I wrathed after that and started hitting him with Colonnade, while fatesealing him with Jace.


Round 4: Eric with U/B/G Unearth/Vengevine
Game 1: An early Hierarch + Vengevine put me to 15. I day'd after that, but some Unearth shenanigans with Extractor Demon + two consecutively played creatures (one being Renegade Doppelganger) brought back Vengevine and took me to 5. I day'd again, and tried to rebuild my hand while fatesealing him. The life totals were me at 1 and him at 11 before he was able to bring back another Vengevine and Extractor Demon to kill me. A couple more turns and I could have played an Avenger of Zendikar to make a comback.

Game 2: He was the first to take damage this game with the combination of his fetch lands and my Colonnade. He played some guys and I day'd, then Coup'd for 4 to make some blockers while I continued to swing with Colonnade. I had Condemns in my hand if he tried anything tricky. He was able to get double Extractor Demon and Vengevine, and I could have Condemned them, but then I wouldn't have been able to win on my next swing, so I just went down from 19 to 5, then I won.

Game 3: This next game was a real doozy. He got some early Vengevine beats before I day'd, and afterwards the board was my Rhox War Monk to his Birds, Heirarch, Hedron Crab and Sedraxis Alchemist. His alchemist would hit me for 3, then I'd regain that life with the Monk. This back and forth went on for about 7 turns while neither of us really did much else. Eventually the scores were me at 11 and him at 10. He played Vengevine, which got Pathed, and I found my second Rhox War Monk after a few turns of fatesealing him and brainstorming. I was finally able to put him on the back foot, and he had to block to stay alive. On his last turn he had tapped out for something (I forget) but all he had in play was a Hierarch and a Birds and he was at 1. He couldn't sacrifice his fetchland to play another creature or he'd die, and he couldn't tap his guys for mana to play a creature or he wouldn't have enough blockers, so I won that.

Round 5: ID with Brandon playing Jund

Top 8
Round 1: Jimmy with U/W Control
Game 1: I got an early Jace to start fatesealing him while I just kept swinging with Colonnade and he didn't really do much. He had a Pithing Needle on Jace after my first activation, but I had two O-rings in my hand. He was able to Negate one of them but not the second.

Games 2 and 3: Unfortunately these were really non-games where all of my relevant spells would get countered and he would win with Elspeth. He told me after the game that he had 7 maindeck counterspells and brought 4 more in from the sideboard. So I guess I can't win against a deck with heavy counterspells.

I don't think I'll make any changes to the deck. It works really well against most of the field even though I suppose it's an auto-lose against anyone playing a lot of counterspells.
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(no subject) [Aug. 21st, 2010|10:53 pm]
Left last Wednesday for a family reunion of sorts, just to get together and share memories of my grandfather who passed away last year. We left at about 6:30PM for a three-hour flight to Dallas - Fort Worth. We had an hour or so to have some delicious airport food before taking a four-hour flight to Seattle. After a fairly unassuming plane ride (except for the last half hour, when at least two babies started crying loudly) we went to get a rental car and head to our hotel for the night. We had "reserved" a compact car for the trip, but learned that there were no more compacts available. So we ended up getting a Lincoln Towncar for the same price.

We drove a couple hours to my grandmother's house in Everson and spent the rest of the day just catching up and relaxing from all the traveling. Yesterday we just chilled for awhile until my uncle's plane got in, then we all headed to my other uncle's house to make some pizzas. After some delicious sausage/pepperoni/black olive/mushroom/tomato/artichoke/extra cheese pizza we went back to my grandmother's and went to sleep.

Today was the actual reunion, so until 3 we were all either in the kitchen preparing the food or cleaning up the rest of the house for when everyone arrived. The reunion lasted about three hours, then everyone said their goodbyes and my parents, grandmother, uncle and I played a couple games of Scrabble before going to bed.

Tomorrow will probably be a bunch of nothing, then Monday we'll head back to Seattle at some point in the afternoon/evening for our flight on Tuesday morning. Right away it will be time for classes at UNF and a little adjusting to being a full-time student again.
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M11 Swiss Draft 08/16/10 [Aug. 17th, 2010|07:52 am]
Did two drafts today. First one I got a P1P2 Traumatize, so I decided to see if I could make a viable mill deck. Turns out I couldn't. Went 1-2, with the only saving grace being beating what I could only presume was a snotty little kid. I won the first game with the milling strategy, then he won the second. And for the third I played Mind Control on his Elite Vanguard with Armored Ascension. It was a 6/5 (and the enchantment only counts the number of Plains for the person who played the spell, not for the person who has control of the enchantment.) I just kept swinging over his guys while preserving my own life total with Safe Passages and a Goldenglow Moth that prevented me from dying on his alpha strike the following turn. All he could say was "I can't believe I lost to you. This is a new low" I'm glad I could anger a kid who thought he was too good to lose to a lolmill deck. Anyway, I decided to do another draft to make up for that one, and drafted a pretty good R/G/W deck.

8 Forest
6 Plains
3 Mountain
1 Rootbound Crag
1 Sun Titan
3 Cultivate
2 Duskdale Worm
2 Pacifism
1 Cloud Crusader
1 Awakener Druid
1 Excommunicate
1 Roc Egg
1 Destructive Force
1 Fling
1 Llanowar Elves
1 Hornet Sting
2 Garruk's Companion
1 Giant Spider
1 Prized Unicorn
1 Runeclaw Bear
1 Stormfront Pegasus
1 Serra Angel

It almost doesn't seem worth it to replay my drafts last night as I can only view four of them, but I suppose something's better than nothing.
Round 1 v. Zenetusken with R/B
Game 1: Not shown. I know I kept an extremely questionable hand with 6 lands and Awakener Druid, but I kept anyway. I won because the only creature Evil played was Berserkers of Blood Ridge. I Excommunicated it the first time, and won the race war after he played it again and put a Whispersilk Cloak on it.

Game 2: Evil wins the roll and goes first. Opener is Forest, Plains, 2 Cultivate, Awakener Druid, Cloud Crusader, Duskdale Worm. Keep.
T1: Evil plays Mountain. [d: Rootbound Crag] Play Forest.
T2: Evil plays Mountain. [d: Excommunicate] Play Rootbound Crag.
T3: Evil plays Mountain and Whispersilk Cloak. [d: Mountain] Play Forest and Cultivate, putting a Forest into play and a Plains in my hand.
T4: Evil plays Swamp. [d: Serra Angel] Play Plains and Cloud Crusader.
T5: Evil plays Swamp and Berserkers of Blood Ridge. [d: Forest] Play Forest, Excommunicate Berserkers, and Cultivate (Plains in play and Mountain in hand) Swing with Cloud Crusader [E: 18]
T6: Evil replays Berserkers of Blood Ridge. [d: Cultivate] Play Mountain, Serra Angel, and Awakener Druid. Swing for 2 [E: 16].
T7: Evil Doom Blades my Serra Angel, puts Unholy Strength and Whispersilk Cloak on Berserkers. Swings, putting me to 14. [d: Duskdale Worm] Swing with Cloud Crusader, Awakener Druid and 4/5 Forest [E: 9] Play Mountain and Duskdale Worm.
T8: Evil plays Mountain and Magma Phoenix. Swings with Berserkers, putting me to 8. [d: Garruk's Companion] Swing for the win.

Round 2 v. Lephos with U/W/R
Game 1: Not shown. I remember he Cultivated early for his other two colors, but I can't remember anything beyond that (except that I beat him].

Game 2: Evil wins the roll and chooses to draw. Opener is: Plains, Rootbound Crag, Llanowar Elves, Fling, Giant Spider, 2 Pacifism. Decent enough.
T1: Play Rootbound Crag. Evil plays Plains.
T2: [d: Duskdale Worm] Play PLains and Llanowar Elves.Evil plays Island and passes.
T3: [d: Serra Angel] Swing with Llanowar Elves. Evil plays Forest and passes.
T4: [d: Roc Egg] Play Roc Egg and pass. Evil plays Forest and passes.
T5: [d: Excommunicate] Attack with Llanowar Elves and pass. Evil plays Island and passes.
T6: [d: Plains] Play Plains and Giant Spider. Evil plays Plains and Assault Griffin.
T7: [d: Mountain] Play Mountain, Serra Angel gets Mana Leaked. Evil plays Mystifying Maze, Pacifies my Giant Spider and swings for 3.
T8: [d: Runeclaw Bear] Pacify Evil's Assault Griffin, Runeclaw Bears gets Mana Leaked. Swing with Llanowar Elves. Evil plays Forest and passes.
T9: [d: Duskdale Worm] Pass. Evil plays Forest and Yavimaya Worm.
T10: [d: Forest] Play Forest, Excommunicate Yavimaya Worm and swing with Llanowar Elves [E: 16]. Evil replays Yavimaya Worm.
T11: [d: Awakener Druid] Play Awakener Druid and pass. Evil plays Clone, cloning my 4/5 Treefolk, getting a Forest.
T12: [d: Forest] Play Forest and Duskdale Worm. Evil plays Greater Basilisk.
T13: [d: Cultivate] Pacify Evil's Greater Basilisk and swing with 4/5 Treefolk and Duskdale Worm. Evil Mazes the Forest and Fogs. Evil swings with Yavimaya Worm. I block with Roc Egg and go to 14 from trample.
T14: [d: Cultivate] Play Duskdale Worm. Swing with Worm and Bird token. Evil Mazes the token and takes 7, going to 9. Evil plays Crystal Ball.
T15: [d: Forest] Play Forest and swing all out. Evil Mazes a Worm, blocks Llanowar Elf with Yavimaya Worm and goes to 1. I Fling the Worm at him for good measure.

Round 3 v. yamagoth with U/R
Game 1: Not shown, but I beat him. All I remember him playing is Goblin Balloon Brigade and a Phantom Beast while I played some fliers and swung over.

Game 2: Evil plays first. Opener: 2 Plains, 2 Forest, Mountain, Garruk's Companion, Prized Unicorn. It's decent, so I keep.
T1: Evil plays Island. [d: Giant Spider] Play Forest.
T2: Evil plays Mountain. [d: Plains] Play Forest and Garruk's Companion.
T3: Evil plays Island and Scroll Thief. [d: Pacifism] Play Plains and swing with Companion [E: 17]
T4: Evil Swings with Scroll Thief, draws a card, plays Island and Phantom Beast. [d: Destructive Force] Play Plains, Pacify (kill) Phantom Beast and swing for 3. [E: 14]
T5: Evil plays Mountain and Hoarding Dragon, getting Gargoyle Sentinel. [d: Cloud Crusader] Play Mountain and Giant Spider.
T6: Evil plays Mountain and swings with Hoarding Dragon. I go to 14 and Evil plays Air Servant. [d: Serra Angel] Take Evil to 11 with Garruk's Companion and play Plains and Serra Angel
T7: Evil plays Island and Chandra Nalar. She kills my Angel and Air Servant takes me to 10. [d: Mountain] Play Mountain and Prized Unicorn.
T8: Evil swings with his fliers. Giant Spider blocks Hoarding Dragon and I take 4, going to 6. Chandra dies to kill Prized Unicorn. Evil plays Phantom Beast [d: Cultivate] Destructive Force gets Cancelled and I lose.

Game 3: I decide to play, but have to mulligan to 6. My hand is Mountain, Plains, Forest, Stormfront Pegasus, Cloud Crusader, Excommunicate.
T1: Play Forest. Evil plays Island.
T2: [d: Roc Egg] Play Plains and Stormfront Pegasus. Evil plays Mountain.
T3: [d: Forest] Swing with Pegasus [E: 18] and play Forest and Roc Egg. Evil plays Island and Jace and we both draw a card [d: Forest]
T4: [d: Cultivate] Attack with Pegasus [E: 16] and play Cultivate (Plains in play and Mountain in hand]. Evil draws with Jace and passes, discarding Phantom Beast.
T5: [d: Forest] Swing with Pegasus [E: 14] and pass, rather than taking the chance of getting Cloud Crusader countered. Evil plays Air Servant and draws with Jace.
T6: [d: Llanowar Elves] Excommunicate Evil's Air Servant and swing [E: 12] Play Forest and Llanowar Elves. Evil plays Inferno Titan, killing my Elves, Pegasus, and pinging me.
Unfortunately this is where the game ends, as I can't find a Pacifism for his Titan.

So aside from losing to this ridiculously powerful deck, I'd say the draft went really well.
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