||[Jan. 1st, 2011|12:45 am]
So, I had been playing Esper control for a few weeks after U/B control had become too popular for my liking. Last night a bunch of friends from Jax and GA came over to do a draft and some standard/extended/Commander shenanigans. I managed a really good U/W deck with an Elspeth, Sunblast Angel, 4 Sky-Eel Schools and some guys with big butts to clog up the ground. I only managed to get third after I lost to a really fast B/R deck. But I did manage to get some trades in, and despite trying to make a fair trade with one guy, he ended up giving me a regular and a foil Venser for an Avenger of Zendikar, 3 Oracles of Mul Daya and an Eldrazi Conscription (he was willing to give me a foil Koth too). I also traded another guy two Mimic Vats for a Venser. So now I had three Vensers, and knew it was time to make a U/W blink deck. This is what I managed to throw together at KJ's house earlier today.|
4 Spreading Seas
4 Mana Leak
3 Venser, the Sojourner
3 Journey to Nowhere
3 Jace, the Mind Sculptor
2 Jace Beleren
2 Day of Judgment
2 Sea Gate Oracle
2 Glimmerpoint Stag
1 Sun Titan
1 Frost Titan
1 Tumble Magnet
4 Celestial Colonnade
4 Glacial Fortress
4 Seachrome Coast
3 Tectonic Edge
2 Halimar Depths
1 Misty Rainforest
1 Marsh Flats
1 Evolving Wilds
3 Luminarch Ascension
2 Celestial Purge
1 Stoic Rebuttal
1 Spell Pierce
1 Tectonic Edge
1 Day of Judgment
I went to The Old Book Shop where the guys from JaxCardSingles.com sometimes hold tournaments. We had 14 people, which meant 4 rounds.
Round 1: Ken with RDW
Game 1: I win the roll, and the first spell is a Kiln Fiend for him. I quickly send it on a Journey to Nowhere, and the same happens for the Kiln Fiend he plays after that. He then plays Goblin Shortcutter, but I follow that with Frost Titan, and he gets there.
Game 2: he gets a Kiln Fiend and a couple Goblin Shortcutters to start off, and despite three Preordains I can't find any removal, and small guys go the distance.
Game 3: He gets mana flooded this game, but has a turn 1 Goblin Guide. It gets a swing in before being Condemned, and the next relevant spell is a Frost Titan from me, and he keeps drawing lands.
Round 2: Taelor with Mono Green Eldrazi
Game 1: The first game she gets mana cut, and I make it my goal to keep it that way. I make her only Forest an Island and Mana Leaked two Cultivates and a Growth Spasm once she gets her second Forest. She gets two Ratchet Bombs in play, and through a combination of Glimmerpoint Stags, a Mind Sculptor and a Venser, I'm able to keep them from hitting relevant numbers. Those plus a Colonnade bring her to zero.
Game 2: She is mana flooded this time, but actually plays threats. She starts with two Overgrown Battlements followed by a Wurmcoil Engine. Over the next few turns I let it hit me, block with an Oracle and bounce it with Jace at least two times. I finally get a Journey for the Engine, but the next threat is Ulamog, which destroys big Jace. Unfortunately I have to waste another Jace by bouncing Ulamog so she has to play it again, but that gives me the turn I need to play Frost Titan and keep it tapped. At this point she has a Ratchet Bomb that is ticking closer to 6. I find an Elspeth in the nick of time, and with that I'm able to keep Ulamog and her Bomb (which is tapped and at six counters, mind you) permanently tapped. She eventually finds Mystifying Maze, which is fine since if she targets Frost Titan I'll be able to keep another permanent tapped as well. I manage to find a Stag, which transfers an earlier played Spreading Seas from an Eldrazi Temple to her Mystifying Maze. Now I can begin taking chunks out of her life, which is now at 32. Unfortunately for her, she keeps drawing lands, and at any point all she has to do is draw Emrakul or Eye of Ugin to win, but she can't, and I get there.
Round 3: Pete with U/B Control
Game 1: We play land go for a few turns, and as I am drawing plenty of mana, I use two Tectonic Edges that I've drawn to take out the two Creeping Tar Pits that he has played. He gets stuck at 4 mana for awhile, and is digging with a few Preordains. He also plays an Elixir of Immortality and later sacrifices it. I'm able to stick a Mind Sculptor and continue to add counters to it, and when I have it at ultimate Pete concedes.
Game 2: I mulligan to 5 into a hand that I shouldn't have kept since there were no blue sources, but I had a Luminarch Ascension so I kept it. I got to play the Ascension, but unfortunately it took at least 5 turns before I could find a blue source. Once the Ascension was at three counters Pete Volition Reins'd it, and at this point, after having gone through two baby Jaces and played a big Jace, I scooped.
Game 3: I once again get a turn 2 Ascension, and once it has two counters, he wins a counter war with Trinket Mage, but forgets to look for anything with it. We play draw go for awhile, with my Ascension at three counters, and with him taking two point chunks out of my life total each turn, eventually taking me to 8 before I can get rid of it. At this point he has eight mana, and puts a Volition Reins on the enchantment. While he only has two mana I decide to throw Sun Titan out there, getting back one of my Jaces that got countered earlier. That plus a Colonnade eventually get there, as I always have at least one counterspell in my hand.
Round 4: Scott with Mono Green Monument
Game 1: He wins the die roll, and unfortunately I am always a turn behind. He plays a couple of mana dorks, a Garruk and a Monument and I'm done for.
Game 2: Vengevine is the MVP of this game, and unfortunately I don't draw any removal save a Day of Judgment, but all he has to do is play two small guys and get Vengevine back to finish me off.
3-1 It's irrelevant anyway, as both of us are in the Top 4 but aren't playing each other.
Round 1: George with Valakut Ramp
Game 1: I make his Forest an Island and Tectonic Edge his Raging Ravine, and he doesn't draw any more green mana sources. A Frost Titan is all she wrote.
Game 2: Once again, I Spreading Seas his only green source, and I keep him off lands with Jace. He scoops once Jace nears ultimate.
We ended up playing three more games afterward, and it was the same deal every game. He wouldn't draw enough green sources, and when he did I would either destroy them or make them Islands.
Round 2: I forgot his name with B/R Vampires
Game 1: He is mana flooded, but manages a Bloodghast to start things off. Once he plays a couple more guys I Day of Judgment, and with his remaining two mana he pays two black to pay for Kalastria Highborn to deal me four and have him gain four. I play an unanswered Sun Titan, and proceed to pick off all of his non-basics with a recurring Tectonic Edge. I subsequently get Glimmerpoint Stag to join the beats, and they both go all the way. Fortunately for me, he missed several Bloodghast triggers as he played his lands, and I think that's what allowed me to win.
Game 2: He gets a bunch of guys out, I Day, he activates Kalastria taking me to 8. He plays another guy and swings. I try to activate Colonnade to block, but it gets Doom Bladed, and I have no more answers.
Game 3: I probably punted this game, as I used removal on creatures that weren't named Bloodghast or Kalastria Highborn, and I had one turn to find my second Day of Judgment, but couldn't.
So I ended up getting second place, and unfortunately the split was 14 packs for 1st and 5 for second. I opened one, getting Argentum Armor, and hope to use the other four for some pack wars at some point.
I'll probably end up taking the two Sea Gate Oracles out in favor of Wall of Omens, since they cost one less and can block bigger creatures profitably. The only thing I don't like is it can't kill one toughness creatures, and it can't attack, but let's be honest, how many times do Sea Gate Oracles actually win the game by attacking?
I definitely love this deck and want to find ways to make it infinitely better. That's all for tonight.